Trooper case study — Eve Online!
Trooper case study — Eve Online!
EVE online, a game which has been played for 2 decades.
This case study aims to shed light on two important aspects;
Firstly, it highlights the existence of an established in-game employment market that has been in operation for over two decades.
Secondly, it brings attention to the longstanding unresolved issues within this market, particularly the lack of trust and security measures.
By examining these challenges, we can better understand the need for innovative solutions like Trooper, that address these issues and create a more secure and trustworthy environment for in-game employment.
EVE Online, the massively multiplayer online game set in a sprawling science fiction universe, has captured the imagination of millions of players worldwide.
What sets this game apart from others is the existence of a unique and intriguing market: Player employment.
In EVE Online, players can find themselves earning real-world compensation for their in-game skills and expertise.
In this article, we dive into the fascinating world of player employment in EVE Online and explore the opportunities and challenges it presents.
The in-game economy in Eve Online is an open economy that is largely player-driven;
Some players operate primarily as traders, generating profits through buying, selling, and transporting goods.
Others operate primarily as producers, obtaining components or raw materials and transforming them, sometimes on massive scales, in demand by other players.
Some less combat-oriented players operate as miners or salvagers, collecting and processing ores used in manufacturing or collecting salvage materials to make into items, respectively.
Finally, some characters operate as mercenaries or pirates, being paid primarily to be battle-ready and either to attack or defend other profitable enterprises.
The Rise of Player Employment: While traditional employment involves real-world jobs and tasks, EVE Online breaks the mold by offering employment within the virtual realm.
Corporations and alliances
Players can organize themselves into corporations. Corporations are run by one chief executive officer (CEO) who controls the corporation’s assets.
The CEO assigns roles to corporation members such as director, accountant and personnel manager.
Corporations may also band together to form alliances.
The Value of Player Employment:
The financial value of player employment in EVE Online can be substantial. Skilled players who excel in their chosen professions can earn significant amounts of in-game currency, are sometimes converted into real-world value through various player-driven marketplaces.
Rare and valuable in-game assets, such as ships, modules, or resources, can be traded or sold for substantial sums of money, further enhancing the earning potential of players.
Commentators have attempted to estimate the value of Eve Online entities in real-world currency based on the current value of PLEX.
One such conversion valued a fleet-ready titan (the most powerful ship in the game) at US$7,600.
Challenges and Considerations:
While player employment presents exciting opportunities, it is not without its challenges;
In-game contracts and agreements often come with risks, as trust and reputation play crucial roles in establishing successful working relationships.
The dynamic nature of the game world means that demand for certain skills and services can fluctuate, which requires players to adapt and diversify their offerings to stay competitive.
Trooper address trust and security problems in player employment by implementing the following measures:
Verified Profiles: Trooper verifies the identities and backgrounds of players offering their services in the job market. This helps establish trust between employers and job seekers, ensuring that only genuine and reliable players are involved.
Trooper’s user-friendly interface: Trooper provides an intuitive and user-friendly platform that makes it easy for both employers and job seekers to navigate the in-game employment market.
Rating and Review System: Trooper incorporates a rating and review system where employers can provide feedback and reviews based on their experience with players. This allows for transparency and helps other employers make informed decisions when hiring.
Escrow Services: Trooper offers escrow services to secure payments and ensure that both parties fulfill their obligations. Funds can be held in escrow until the job is completed satisfactorily, providing an added layer of security for all parties involved.
Dispute Resolution: Trooper can establish a mechanism for resolving disputes between employers and players in a fair and unbiased manner. This can include mediation or arbitration processes to address any conflicts that may arise during the employment relationship.
Terms of Service and Guidelines: Trooper can establish clear terms of service and guidelines that all users must adhere to. This helps set expectations, outlines acceptable behaviors, and ensures that players engage in ethical and legal practices within the platform.
By addressing these in-game job markets issues, we have the opportunity to create a more secure environment not only for EVE Online players but also for gamers overall.
This enhanced security can potentially increase gamers’ satisfaction and encourage them to spend more time in the game.
Additionally, with the ease of establishing and growing in-game corporations and guilds, we can foster a thriving gaming community.
Ultimately, these improvements have the potential to expand the possibilities and potential for gamers beyond just EVE Online, creating a positive impact on the gaming industry as a whole.
The trend of gamers being paid for in-game tasks is not limited to EVE Online. Many other popular online games like World of Warcraft (WoW), League of Legends (LoL), Overwatch, Fortnite, Dota 2, Valorant, Apex Legends, and others have also witnessed the emergence of similar opportunities.
Gamers are now able to monetize their skills and expertise through various activities such as coaching, boosting, farming, bodyguarding, spying, and much more.
This evolving landscape of in-game employment highlights the growing recognition of gaming as a legitimate profession and the value placed on gaming skills and knowledge.
It opens up new avenues for gamers to explore alternative income streams and make a career out of their passion for gaming.
What is next?
The gaming industry is experiencing a rapid expansion, with new games being developed every day.
Alongside this growth, the in-game market is evolving, especially with the emergence of innovative economic models like blockchain enables.
As the gaming sector continues to evolve, Trooper is here to provide the necessary tools for gamers, guilds, and gaming studios to disrupt the industry.
EVE new game: Project Awakening
The team behind EVE is now preparing to launch a game that promises to achieve even greater scalability through innovative implementations:
See some details in this Twitter thread;
FomoCatchers (🫴, 🎮 📈) on Twitter: "A game with 50 Million users raised $40 Million to build Web3 gameThey named it - Project AwakeningHop in, this one is really interesting:( Game is 20 years old ) pic.twitter.com/xHeTVbnOCv / Twitter"
A game with 50 Million users raised $40 Million to build Web3 gameThey named it - Project AwakeningHop in, this one is really interesting:( Game is 20 years old ) pic.twitter.com/xHeTVbnOCv
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Trooper case study — Eve Online! was originally published in gam3on on Medium, where people are continuing the conversation by highlighting and responding to this story.